The problem I have is with editing my work in the software. If your work has lots of text and pictures, as in an illustrated children's book with text under the images, this software will drive you crazy. Move an image, and it just vanishes, and then the line of text snaps up or down to a different page -- there is no 'undo' button to take you back, so you have to insert the image all over again, but when you do re-insert the image, make sure to add a few more blank pages, otherwise the re-inserted image will throw off the rest of the images and text.
While ebooks can be catered to achieve certain goals, the way most marketers use ebooks is to generate new leads at the top of the funnel. To achieve this goal, your ebook content should be majorly educational -- not product focused -- in nature. But does that mean you can't or shouldn't sneak in a few mentions of your product or service into them when appropriate? Absolutely not! In fact, when people are just starting to learn about your business in the awareness stage of the sales cycle, they probably know very little about the products and services you offer.
When I shared the comments and feedback we had received with my students, their reactions made me know that this process was everything I hoped it would be. The students felt empowered to know they had created a piece of work that would last forever, and one student literally cried tears of joy from the positive feedback she received about her page in the book!
This software is available for free on the Mac App Store. You can create interactive eBooks using this tool for iPad, iPhone and Mac devices. It has a lot of features which you can use to enhance your eBook, such as images, audio, videos, animations, 3D objects, mathematical expressions etc. It helps in creating an engaging and interactive eBook. You can export your eBook in different file formats if you do not want to limit it to an Apple device. It gives you the option to export files in text, PDF, and ePUB format.
USTWO, one of the world’s leading design agencies, has blessed us with not one, but three handbooks over the years. At its very heart, this free ebook is merely a handbook of best practices that can be applied to almost all areas of the design industry. However, once you begin reading the text, you will note that there’s much more to it than just that.
3. Right after the last chapter, thank the reader for spending time with you, and politely ask for a review. Make sure there is a link there to the book's page at the retailer's website. For example, a link to the Amazon page. Readers are more likely to click a readily available link, than to go search for your book so they can leave a review. Make it easy.
What does it take to build a great AR experience? That’s the question we asked ourselves when creating a new augmented reality app for MWC Barcelona (formerly Mobile World Congress). To celebrate Android’s annual Partner Walk scavenger hunt, we put an AR-spin on what’s become a beloved tradition. Rather than search for enamel pins as in years past, the app prompted attendees to roam the event collecting life-sized animated AR characters, further enhancing the experience and improving engagement.As you think about how AR can help you with your next design project, we wanted to share some things we learned from building this experience and watching people use it in the wild.Download the app to try it for yourself, and read on for our tips.1. Test your assumptionsA seemingly simple interaction of “scanning” a floor decal and looking up to see an entertaining 3D animation is surprisingly difficult. Breaking down this user interaction, it actually includes a lot of parts—like the physical design of the decal, all the 2D UI, and all the 3D AR elements. We discovered that people continued to look at the floor decal unless there were multiple AR elements, like an animated dotted line, to assist the user to pan their camera phone up.2. Make it usefulThe pin hunt gives attendees a goal to find all the partner booths in the cavernous halls of the MWC conference. As we thought about the AR companion to that experience, the problem became clear: How do we point the person to the next partner booth? This question is one that AR is uniquely equipped to solve. We took some lessons from Google Maps to help us design the scavenger hunt’s AR elements. We made each floor decal unique; scanning one would tell users where they are in the Android Partner Walk, and enable us to point them to uncollected pins nearby.3. Bring delightIt was awesome to see MWC attendees’ smiles and surprise when collecting their AR Android pins. These were people in business suits, roaming the show floor between meetings, engaged with a collection experience where they were willing to walk long distances to complete the challenge. We put a lot of care in developing the 21 fully-animated 3D scenes and were glad people enjoyed them.4. Be responsiveOne of our biggest worries was a user pointing their camera at the floor decal and it either 1) not triggering at all or 2) unresponsive for an unacceptable amount of time. Anything over two seconds starts to make users question whether they have done something wrong or whether the app is buggy—both are poor user experiences. Related to responsiveness, we also felt that these AR collection interactions should be short and sweet. We wanted the attendees to see a delightful Android, collect it, and quickly orient to the next booth to visit: all in under 30 seconds.5. Learn from your mistakesLike any project, once it’s in the wild, you realize some things should have been done differently. One lesson is that we should’ve made the floor decals much larger. When placed next to our office desks, they seemed huge, but when placed in the Fira Barcelona conference hall, they looked quite tiny. Lesson learned! For future projects, we’ll be sure to test physical elements onsite.You don’t have to have attended MWC to experience this app for yourself. Download it now on your ARCore-compatible device and play around with placing the animated AR pins anywhere you like.By design director Joshua To and designer Steve Toh of Google AR/VR
It’s also a great tool to use if you’re a freelancer or agency, working with clients to create professional eBooks (includes commercial rights, plus a done for you agency website, which is a big bonus!). You could easily charge $100’s for this service, and with Sqribble, you could get the work done in way less time than it wouldn’t normally take you.
However, its format selection is a little bare-bones, and it wasn’t as easy to navigate as some other services we reviewed. In fact, we were overwhelmed as we sorted through the project options in the software. It doesn’t have formatting options for magazines or comic books, though you can make more traditional projects like picture books, novels and guides. Ultimate eBook Creator also includes photo rendering tools to make images look clear. The company has ties with publishers, so it’s easy to monetize your projects. Ultimate eBook Creator downloads to your computer, so you don’t need an internet connection to access it.