The service connects with the major eBook publishers, Amazon and Barnes and Noble, as well as with their respective Kindle and Nook formats. It also lets you format content for mobile devices, which is useful if you publish online. The service comes equipped with all the formats and features you need to make online content look good. You can embed videos and photos in articles and combine template types, though you might find this a bit challenging if you’ve never done it before. Atavist also does a decent check of your work to prevent errors in the uploading process. What sets Atavist apart are the customization options it has that other online publication services, like Facebook’s Instant Articles, don’t. For example, you can select a tailored transition for the pages in your eBook. Atavist also walks you through how to protect your work, allowing you to select whether the book is for profit or free to the public. There’s tons of in-program support to help you figure out how to use all the features, which is another reason it’s the overall best eBook software we tested.
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What does it take to build a great AR experience? That’s the question we asked ourselves when creating a new augmented reality app for MWC Barcelona (formerly Mobile World Congress). To celebrate Android’s annual Partner Walk scavenger hunt, we put an AR-spin on what’s become a beloved tradition. Rather than search for enamel pins as in years past, the app prompted attendees to roam the event collecting life-sized animated AR characters, further enhancing the experience and improving engagement.As you think about how AR can help you with your next design project, we wanted to share some things we learned from building this experience and watching people use it in the wild.Download the app to try it for yourself, and read on for our tips.1. Test your assumptionsA seemingly simple interaction of “scanning” a floor decal and looking up to see an entertaining 3D animation is surprisingly difficult. Breaking down this user interaction, it actually includes a lot of parts—like the physical design of the decal, all the 2D UI, and all the 3D AR elements. We discovered that people continued to look at the floor decal unless there were multiple AR elements, like an animated dotted line, to assist the user to pan their camera phone up.2. Make it usefulThe pin hunt gives attendees a goal to find all the partner booths in the cavernous halls of the MWC conference. As we thought about the AR companion to that experience, the problem became clear: How do we point the person to the next partner booth? This question is one that AR is uniquely equipped to solve. We took some lessons from Google Maps to help us design the scavenger hunt’s AR elements. We made each floor decal unique; scanning one would tell users where they are in the Android Partner Walk, and enable us to point them to uncollected pins nearby.3. Bring delightIt was awesome to see MWC attendees’ smiles and surprise when collecting their AR Android pins. These were people in business suits, roaming the show floor between meetings, engaged with a collection experience where they were willing to walk long distances to complete the challenge. We put a lot of care in developing the 21 fully-animated 3D scenes and were glad people enjoyed them.4. Be responsiveOne of our biggest worries was a user pointing their camera at the floor decal and it either 1) not triggering at all or 2) unresponsive for an unacceptable amount of time. Anything over two seconds starts to make users question whether they have done something wrong or whether the app is buggy—both are poor user experiences. Related to responsiveness, we also felt that these AR collection interactions should be short and sweet. We wanted the attendees to see a delightful Android, collect it, and quickly orient to the next booth to visit: all in under 30 seconds.5. Learn from your mistakesLike any project, once it’s in the wild, you realize some things should have been done differently. One lesson is that we should’ve made the floor decals much larger. When placed next to our office desks, they seemed huge, but when placed in the Fira Barcelona conference hall, they looked quite tiny. Lesson learned! For future projects, we’ll be sure to test physical elements onsite.You don’t have to have attended MWC to experience this app for yourself. Download it now on your ARCore-compatible device and play around with placing the animated AR pins anywhere you like.By design director Joshua To and designer Steve Toh of Google AR/VR
Okay, so your title choice may not exactly be a design element, but choosing a title for any piece of content is definitely an art , and it shouldn't be overlooked. The title is often the first thing someone judges before deciding whether to click on or read your ebook, especially when the content gets shared in social media. Choose a title that is both interesting and descriptive -- that is, it should be indicative of what the reader will learn from reading the ebook.
There is no other eReader that has an accompanying developer studio for members built right inside the app. Although iBook, Blurb and Inkling Habitat have developer software available online, their systems are fixed and proprietary, and they take a cut from the price of every book you sell through them. That may mean more profit for the company, but it’s not conducive to independents. EMRE Publishing’s President and CEO, Jim Musgrave, is an independent author and publisher, so he wants all independents to be able to use his eReader and accompanying ePub3 Creator Studio so they can collect 97% of the profits once their masterpiece is created and uploaded.
Like much of the software we test, eBook creators are in a bit of transition. Many still download to you desktop, but newer, more up-to-date programs tend to host their operating systems on the web. You often pay per project or for a subscription for online programs, while you purchase more traditional programs outright. We wouldn’t agree to a subscription costing more than $10 a month or a one-time payment more than $50, unless you’re publishing regularly.